In the new version of the game, the mechanism for moving around locations and interacting with objects was redesigned. A new, more detailed, city map has been added. Locations on it will be activated as you progress through the storyline. Added marks indicating the story quests in the locations.
It will also be possible to move freely within each location. This will be used if at the moment there are no story quests. Now it is implemented in the Bar.
Shaders have been added to highlight active objects on the screen. Important objects that move you along the plot or give a choice where to go next will be always highlighted. Additional hidden objects that give bonuses or reveal the details of the scene are highlighted, if you hover the mouse on them.
Some locations received new events, and were supplemented with details. Updated graphics. Added more animation and sounds to the events.
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