In the new build of the game, big changes were made to the game engine and its mechanics.
Locations now have an improved saving system. All events, meetings, dialogs and secrets are saved separately, and you can return to the location later to go through what you missed. The same applies to key plot events – there will be a mechanic in the game that will allow you to return to a certain place and try an another path in events or simply using a more leveled hero. In this case, you will not lose what has already done in the game, and go back to the continuation of your adventures.
In this regard, the system of saves was changed. The game will no longer save separate chapters or days between events in separate files, but will only store your most recent progress. In this build, save points are still placed in key events, but from the next – the game will be saved after each event, when you exit to the map. A fully open sandbox will be available after the end of the first mission of the game.
Support for animations created in Spine was added to the game. This will make the heroes of the game active, and locations more lively.
Also, many textures have been updated in this build. Heroes got new poses and facial expressions, and backgrounds became more detailed.
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