Last Man: Skills system update
I want to tell you about another important change in Last Man, which will be made in the next updates. It’s about the skills and stats of our hero.
The current system appeared in the game from the very first build. In it, you need to level individual skills, such as: lockpick, repair, stealth, etc., to interact with different objects in the game world. As well as Alpha points, which reveal more opportunities in communicating with girls.
The problem with this implementation is that the skills leveling in a random order, and Alpha points, on the contrary, are always in the same places, and this limits the options of game passing. For example, some players tried to go through all the scenes where you can earn Alpha points first.
In the new system, Alpha points and all skills will be deleted. The hero will receive a set of five parameters: strength, agility, intelligence, stamina and charisma. You can choose their proportion yourself, and they will not change during the game. You will be able to play for a strong and clever hero, or for an intelligent and handsome. And the gameplay will be built around your choice.
Here are some examples:
- In the quest, where you need to break the hatch on the roof of the science center, the hero with strength will need just simply presses harder, and the weak will go to look for scrap.
- Breaking bank cells will rely on the hero’s agility, and the higher its level, the greater the chance that even the most complex lock can be unlocked.
- Instead of Alpha points, girls will have sympathy for certain types of men. So IT girl Liza will love smart guys, and the New Post’s agent Julia will love strong and brave men. And if you are in the taste of a girl, then it will be easier for you to get what you need from her, and if not, you will have to work on additional tasks.
If you have already advanced far in the game, you need not worry. After the introduction of the new system, you can distribute the parameters of the hero in any of the saves, and just continue your adventures.
If you have additional ideas how to make this system more interesting, leave them in the comments.